![]() ![]() This highlighting does not perform a full syntax check and assumes core profile code on GLSL 1.30 and later. See this comparison of the same (non functional) dummy code to get an impression: Marks the ‘special parameters’ inside of layout() declarations based on the GLSL version (those are not keywords according to the specs so they are not marked outside of a layout() declaration).Unsupported keywords, build-in variables and functions are marked as such based on the detected GLSL version (see gif below).Detects the shader version per file based on the #version definition!.Support for desktop OpenGL up to 4.4 (with all keywords, build-in functions, constants and variables), as well as OpenGL ES 2.0 and OpenGL ES 3.0 (and WebGL as it uses ES 2 shaders).The definition has the following features: Place this (unzipped) glsl.xml file there. Add a new language syntax definition, look at Preferences->Text Editor->Generic Highlighter, you will see a location where QTCreator expects the XML file (~/.config/Nokia/qtcreator/generic-highlighter on OS X and Linux).Don’t forget the MIME-Types text/x-glsl-es-frag, text/x-glsl-es-geometry, text/x-glsl-es-vert, text/x-glsl-frag and text/x-glsl-vert! The handler can’t be changed, but the file endings – just remove them. Go to Preferences->Environment->MIME-Types in QTCreator and look for all types associated with GLSL ( application/x-glsl).The GLSL syntax checker in QTCreator is build-in, so it has to be deactivated first, then a syntax definition XML file in the format also used for Kate (and probably other KDE apps) can be used to define proper and modern GLSL: Here’s a short intro to the syntax files and hot to install them copied together from my previous posts: QTCreator (also works for Kate): TL DR: QT & Kate: – TextWrangler & BBEdit: noise4() ) as those are defined as deprecated beginning with GLSL 440 and are now defined to always return 0 – so don’t even try to use them anymore -) If you need a noise function in GLSL, take a look at webgl-noise from ashima or upload a texture with precalculated noise. The update includes a fix of one typo and highlight the noise functions in QT Creator as not available ( e.g. Then select and install the "FuScript IDE for BBEdit" atom package.The syntax highlighting definitions for QT Creator, KDE Kate, TextWrangler and BBEdit have been updated for OpenGL 4.4 (GLSL 440). ![]() Then click on the left side of the window on the category heading labelled "Bin". I'd suggest you try this option out below and compare it to how Atom feels with the same scripting task: But if you want to do dev work in the BMD Fusion and Resolve space they are all severely lacking and under-featured for your Fusioneering needs. and they are all good tools for general purpose work. You may have people say they like coding in Atom.io, TextMate, EMACS, VIM, Sublime, etc. Even Notepad++ on Windows lacks the full mix of fine-tuned features present in BBEdit and TextWrangler workflows today. ![]() These tools are, in my experience, *today* the best-adapted tools for the job on a Mac.Īnd they have (in my biased opinion) the current market-leading best integration IDE tools for doing custom dev work in Fusion and Resolve on any os platform. In my opinion, if you are on a macOS system, you can't go wrong with using either BBEdit or TextWrangler (Free) for your Fusion/Resolve based Lua/Python scripting and macro development efforts. Hi disclaimer: I made the "FuScript IDE for BBEdit" Reactor atom package I'm about to mention. Natjencks wrote: ↑ Sat 6:38 pmI'm sure there's an easy fix, but wondering what other options people use? would just be a regular run of the mill WSL UI manager thread like the question if the OP asked something more specific like: "Which text editor on macOS can use a single hotkey press of "⌘R" to run a Lua based UI Manager script via FuScript and see the results instantly appear in a Fusion Standalone GUI session?" And only one Mac text editor that has a Reactor atom installed toolset to make Fusion scripting more seamless. None that can match the current options and integration quality and step by step docs for. Hi took a while to write this reply so you got your response posted first.įor the question of macOS based text editors that make Fusion/Resolve Lua scripting a joy to do and has syntax highlighting and all that jazz there is not a lot of "equal" contenders. ![]() And for this reason I'm going to move this to Off Topic if you don't mind. ![]()
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